Show pagesourceOld revisionsBacklinksBack to top Share via Share via... Twitter LinkedIn Facebook Pinterest Telegram WhatsApp Yammer RedditRecent ChangesSend via e-MailPrintPermalink × Table of Contents Random number generator CoffeeScript properties modulo CoffeeScript methods randn randf rand randomInt randomElement randRange dice diceString odds seed getSeed Random number generator The RNG object is available as salet.rnd. Unlike Math.random, Salet's version of RNG is predictable: the generator gives the same numbers when initialized with the same seed value. That's why it won't change the result after saving and loading the game. The generator produces pseudo-random numbers with a perion of 2³². That should be enough for most games. The multiplier, modulo, offset properties are system RNG properties. If you don't know what they are, you probably shouldn't change them. CoffeeScript properties modulo 2³² - 1 value. CoffeeScript methods randn Returns a pseudorandom integer number bigger or equal to 0 and less than modulo randf Returns a pseudorandom floating point number bigger or equal to 0 and less than 1. rand Returns a pseudorandom integer number bigger or equal to 0 and less than n Argument: a number n, any number randomInt An alias for rand method. randomElement Returns a random element from the supplied array. Argument: an array of elements. randRange Returns a pseudorandom integer number bigger or equal to min and less than max. The number will be integer if min is integer too. Argument 1: a number min, any number Argument 2: a number max, any number dice Returns a result of throwing n dice which have dx faces each. The plus value is added to the result. Argument 1: n - integer number Argument 2: dx - integer number Argument 3: plus - a number, optional argument diceString Returns a result of throwing n dice which have dx faces each. The plus value is added to the result. This method accepts one argument instead of three: a string in the form of NdX+plus. By default, plus = 0, n = 1 In addition to the usual number of faces, this method also understands cubes dF - the so-called "fudge dice", and d% - a percentage cube d100. Argument 1: a string like NdX+plus odds Returns a chance in percents of the value + the value that would be on a dice with n faces would be greater than the target value. Argument 1: value - initial value Argument 2: target - target value Argument 3: n - amount of dice faces seed The initial seed that initializes the generator. By default, Salet uses current time (with millisecond precision) Argument: integer value that should be much less than modulo getSeed The method that returns the seed value. api en/api/rng.txt Last modified: 2021/01/24 10:42(external edit)