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Salet author's guide
Basics
- Ultra-short version
For those who want to jump in RIGHT NOW. Suitable for small games. - Online playground (TypeScript/pure JS version here)
- Technical preparations
When you want to improve performance, make a bigger game and are willing to install a package manager. - General concepts
Short overview of Salet concepts. The following chapters explain them in more detail. - Implicit choice
If you want to go beyond the simple branching - Porting your games
For the authors familiar with Undum, Raconteur or Dendry. - How the saving works
A small but important detail.