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en:start [2017/02/22 15:12] Alexander Yakovleven:start [2022/08/16 15:03] (current) Alexander Yakovlev
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 A general client-side framework for cybertext interactive fiction games. A general client-side framework for cybertext interactive fiction games.
 +
 +The engine is capable of implicit choice, rule-based module game design, quality-based narratives. You have full control over the UI.
  
 The Salet code is distributed under the MIT license. This permits you to modify and use them, even for commercial use. The Salet code is distributed under the MIT license. This permits you to modify and use them, even for commercial use.
  
   * [[en:guide|User guide]]   * [[en:guide|User guide]]
 +  * [[en:api:start|CoffeeScript API]] -- for building your own UI
   * [[en:examples|Game examples]]   * [[en:examples|Game examples]]
   * [[en:guide:first-steps|Download]]   * [[en:guide:first-steps|Download]]
-  * [[https://salet.su/demo/|Demo]]+  * [[https://salet.oreolek.me/demo/|Demo]]
     * [[http://undum.com/games/tutorial.en.html|Undum demo]] - parent engine     * [[http://undum.com/games/tutorial.en.html|Undum demo]] - parent engine
-  * [[https://salet.su/try/index.html|Online playground]] +  * [[https://salet.oreolek.me/try/index.html|Online playground]] (TypeScript/pure JS version [[https://codepen.io/oreolek/pen/mwQNrr|here]]) 
-  * [[https://git.oreolek.ru/oreolek/salet-module|Source code]]+  * [[https://gitlab.com/Oreolek/salet-module|Source code]] 
 +  * [[Support]]
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