Salet
A general client-side framework for cybertext interactive fiction games.
The engine is capable of implicit choice, rule-based module game design, quality-based narratives. You have full control over the UI.
The Salet code is distributed under the MIT license. This permits you to modify and use them, even for commercial use.
- CoffeeScript API – for building your own UI
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- Undum demo - parent engine
- Online playground (TypeScript/pure JS version here)