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en:start [2016/12/09 08:15] – Alexander Yakovlev | en:start [2019/01/22 09:07] – Alexander Yakovlev | ||
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A general client-side framework for cybertext interactive fiction games. | A general client-side framework for cybertext interactive fiction games. | ||
+ | |||
+ | The engine is capable of implicit choice, rule-based module game design, quality-based narratives. You have full control over the UI. | ||
The Salet code is distributed under the MIT license. This permits you to modify and use them, even for commercial use. | The Salet code is distributed under the MIT license. This permits you to modify and use them, even for commercial use. | ||
* [[en: | * [[en: | ||
+ | * [[en: | ||
* [[en: | * [[en: | ||
* [[en: | * [[en: | ||
* [[https:// | * [[https:// | ||
* [[http:// | * [[http:// | ||
- | * [[https://git.oreolek.ru/ | + | * [[https://salet.su/ |
+ | * [[https:// | ||
+ | * [[Support]] |